Interactive Ads & Content Interactions
Purpose
Specifies how different interaction types contribute to Reward Unit accumulation.
Interaction Types
Video Playback
- Active when:
- The video component is ≥ 80% visible in the viewport.
- Playback is running and not paused.
- Reward Units are generated per Active Interval while conditions hold.
Thread Navigation
- Multi-screen threads (up to 10 screens) are treated as a single content unit.
- An interval is active when the currently visible screen is ≥ 80% in the viewport and the user performs a navigation action (swipe).
- Reward Units are generated per Active Interval while conditions hold, following the same rules used for video playback.
Scrolling
- Scroll events confirm ongoing user presence.
- If no engagement event occurs for a configured timeout, subsequent intervals are not counted as active.
Interactive Ads Elements
- Time spent in approved in-app interactive ads contributes additional Reward Units, reflecting the higher engagement value of interactive formats.
- Interactive ads are treated as premium attention surfaces and use the same Active Interval logic, with optional bonus weighting defined by the protocol.
- This mechanism enables advertisers to fund richer experiences while rewarding users for genuine, high-intent interaction.
Non-qualifying Interactions
The following do not generate Reward Units:
- Background or minimized sessions.
- Muted/unfocused playback where app is not visible.
- Automated or scripted interactions detected by anti-fraud systems.
Implementation MAY extend or refine these rules, provided they preserve the principle that only genuine human attention generates Reward Units.